The Language of Automation
Starting with AppleScript 2.0, the character set is Unicode. You can only use upper- and lowercase letters, numbers, and the underscore character when you name your variables, objects, and other items. All of these identifiers must also start with a letter to be valid. AppleScript is not case-sensitive; myVariable is equivalent to. Enhanced AppleScript support in Aperture 2.0.1 combines with Mac OS X functionality to provide a new level of interactivity with page-layout applications such as Adobe InDesign CS3. For the first time, Aperture preview images can be easily placed into another application's document while maintaining direct links to the related master images in. Your first AppleScript#. Open Script Editor. With Mac OS X Leopard and earlier, and OS X Yosemite and later, Script Editor is located at. Between Mac OS X Snow Leopard and OS X Mavericks inclusive, Script Editor is AppleScript Editor. Click the run button. Two things happen: Script Editor compiles your script (if there are any errors, it'll let. Save a script as an app. After you create and test a script, you can save it as an app and run it just like any other app. How to save a script as an app. To explore the Script Editor User Guide, click Table of Contents at the top of the page, or enter a word or phrase in the search field. Unlike Apple’s Script Editor, where you see «class ocid» id «data optr1000» and wonder what this value might be, Script Debugger identifies that is an array with five elements, for example, and shows the value of each array element. The content of scalar value types such as NSString, NSAttributedString, NSNumber.
Powerful, easy-to-learn, easy-to-use automation for Macintosh systems.
Everyone who uses a computer knows how daunting it can be to perform the same series of tasks over and over again. For example, try to change the name of 75 files in a folder and you'll soon realize how time-consuming and stressful repetitive actions can be. Isn't there an easier way?
Yes, it's called AppleScript.
AppleScript is an English-like language used to create script files that control the actions of the computer and the applications that run on it. Much more than just a macro-language, which simply repeats your recorded actions, AppleScript scripts can 'think.' Scripts can make decisions based on user-interaction or by parsing and analyzing data, documents or situations. AppleScript scripts can automate much of what we do, make your time spent of the computer more productive, less stressful, and save us time and money. Isn't that what computers are supposed to do?
You see, the Mac OS icons, buttons, menus, palettes, windows, and keyboard commands we use every day, are not the only way to control the actions of your computer. There is another interface to the Mac, a language interface. Every Macintosh, right out of the box, can be automated and controlled using AppleScript, which is an integral part of the Macintosh operating system. AppleScript is the language of automation for Mac OS X.
The benefits of using AppleScript.
Applescript Editor
Research has shown that a primary requirement of customers, professionals, and businesses alike is for customizable automation tools to enable them to be more productive.
- For individuals, AppleScript provides shortcuts for complex tasks like naming files, resetting preferences, or connecting to the Internet. Many customers find the dozens of scripts provided with the Mac OS to be essential helpers in their day-to-day Mac experience.
- For professionals, AppleScript is the extra pair of hands performing repetitive tasks, retrieving data and files from remote servers, and executing scheduled updates and errands. AppleScript can process hundreds of files while you're free to focus on other issues.
- For businesses, automated AppleScript-based workflows provide consistency, accuracy, and speed while delivering a reduced cost for time, materials and staff. More gets done in less time and with fewer mistakes. Most importantly, AppleScript-based automation solutions provide businesses with the means to scale their operations without incurring prohibitive expenditures for personnel increases.
- Developers and Solution Providers use AppleScript to create easy-to-use automation tools, delivered as custom scripts, applets, applications, and Automator actions, that deliver real-world value for their customers. Customers that use automation solutions remain loyal partners in the growth and development of scriptable products.
Applescript Editor 2.0 Download
Since its introduction in 1992, AppleScript has proven to be the best tool for making life with a computer a productive experience.
Monday, 23 December 2002
Three interesting bits of developer tool news from the weekend:
Project Builder Support for BBEdit
The latest version of Project Builder finally supports external editors, most especially the two text editors at opposing ends of the spectrum: BBEdit and emacs. This is delightful news. I’ve only tinkered with it so far, but it seems decent enough.
You probably don’t use developer tools like Project Builder, but if you use a Mac, you’re no more than one degree of separation away from someone who does. Good development tools make programmers happy, and happy programmers write better software.
Script Editor 2.0 Beta
Apple released a beta version of Script Editor 2.0, rewritten for Mac OS X. It is most definitely a major improvement over the old Script Editor, which is so woefully underpowered as to give AppleScript as a whole a bad name. The old Script Editor has been around for at least 10 years, and still doesn’t have a Find command. In a programming editor.
The new Script Editor not only adds a Find dialog, but also sports a revamped user interface, making more information available in script windows. For example, instead of a single “Result” window to display the result of the most recently executed script, the new Script Editor offers a Result tab at the bottom of each script window. Nice.
To top it off, the new Script Editor is itself a scriptable application. The old Script Editor, shamefully, is not. Other modern amenities, such as multiple undo, are supported.
In cursory testing, it seems stable. Its “beta” status might be more an indication of a lack of UI refinement than under-the-hood instability. For example, the Font and Format menus both seem superfluous — there seems to be no need for any of the commands in either of these menus.
It’s no Script Debugger, but that’s OK — Script Debugger is overkill for most users. The new Script Editor is like iMovie; Script Debugger is like Final Cut Pro. The old Script Editor is like trying to make a flip-book-movie using a pencil and wet paper.
GUI Scripting
And then there’s GUI Scripting, which MDJ/MWJ publisher Matt Deatherage described as “this weekend’s ‘holy crap’ link” on the MacJournals-Talk mailing list. From Apple’s description:
Scripters have often requested the ability to control, via AppleScript, applications which either do not have AppleScript support or are only partially scriptable. The new Developer Tools release contains a beta version of the System Events application incorporating support for scripting the GUI (Graphic User Interface) of applications.
Using this version of the System Events application, AppleScript scripts can select menu items, push buttons, enter text into text fields, and generally control the GUI of most non-Classic applications.
Holy crap is right.
If you don’t use AppleScript, this might not sound like a surprising feature. But the sort of “macro” scripting described above runs contrary to everything AppleScript has been capable of in the past. AppleScript is not a macro language that acts like an automated user, driving the visual interface of an application. Instead, Apple is a language designed for sending Apple events, to drive an internal interface to scriptable applications. (GUI Scripting does not bode well for QuicKeys, I think.)
What that means is that prior to GUI Scripting, AppleScript was only useful for automating scriptable applications. Far too many Mac applications aren’t scriptable, and even among those that are, many offer scripting dictionaries that are some combination of inadequate, superficial, and crummy.
And so some would often complain that AppleScript is inadequate, because it does not allow for scripting unscriptable applications. Others would complain that more applications should be scriptable. Such as, for example, many of Apple’s own applications, many of which aren’t scriptable in any serious sense of the word.
And indeed, many of the example scripts on Apple’s GUI Scripting web page are poking about Mac OS X applications from Apple, applications like System Preferences which should be truly scriptable, but aren’t.
For example, look at this snippet from a GUI Scripting example that changes the mouse (or trackpad) settings:
That sucks. It means your script is utterly dependent on the exact layout of the visual interface. Instead of referring to named objects and classes, you must refer to GUI controls by position. If the layout of the Mouse prefs panel changes in the future, this script will break. Or worse, the script will misbehave in seemingly random ways; if the sliders for tracking speed and double-click speed swap positions in a future version of the Mouse panel, the above script will still run, but it will change the wrong settings.
Yes, it’s just an example script. But if Apple’s going to acknowledge that you might want to change the settings for your mouse via AppleScript, they ought to allow you to do it the right way.
This is not to say the GUI Scripting concept doesn’t have its appeal. For one thing, I can imagine that it will be very useful for simulating user actions when QA-testing applications. And there’s no denying the reality that there exist many applications which do not properly support OSA scripting, yet which would be handy to automate. What I fear, however, is that GUI Scripting will provide cover to lazy and ignorant developers who do not wish to provide genuine scripting interfaces to their applications. We don’t need to provide a decent scripting dictionary, just use GUI Scripting.
I’d feel a lot worse about this, however, if it weren’t for the Script Editor 2.0 beta, which shows that at least some developers at Apple are still interested in creating good scripting interfaces.